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 Map Requests

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Darth Cerberus
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PostSubject: Map Requests   August 14th 2009, 12:19 pm

post your map request here if you wish for us to put it on the server Wink
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Zienna
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PostSubject: Re: Map Requests   August 17th 2009, 6:10 pm

Dis rly cool mapz. Very Happy

SpaceFighter_Factory.

You can read info on it here.

http://jediknight3.filefront.com/file/Spacefighter_Factory_Project_Shadow_Streak;85883
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Ðarth Apocalypse
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PostSubject: Re: Map Requests   August 19th 2009, 12:55 pm

hmm I was thinking about KOTOR flight school since it has ships and it would be nice to have dog fights again Very Happy.. so idk Cool its a thought...
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Viron Roan
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PostSubject: Re: Map Requests   August 19th 2009, 2:24 pm

http://jediknight3.filefront.com/file/Carrack_Light_Class_Cruiser%3B44562

good map. i love hallway battles. tired of fighting out in big open spaces all the time. plus this map has a teleport to the ground if you do want to fight in open spaces.
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PostSubject: Kotor flight school final map   September 21st 2009, 12:05 pm

I have looked at the Kotor flight school map and here is part of the read me If we decide to use this map
here is a few things to know first. Read the orange text this is for the players base folder.

Readme File:
FSF

by KOTORMRJay and War_Shark
thanks to all those we met along the way

Two simple bases connected by a wormhole

FSF is set up with a few different features.
This map has turrets that have a variable, the server/host must state the ones he has in use
( AI or player controlled ).

All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

FSF also has a user variable.

Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.

These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".

Every player can have their choice of bonus ship for example...

Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

Extract info and basic tutorial of how to switch out ships.
extracted data extract to base folder:

BASE:

FSF.PK3

TURRET_PLAYER.PK3

VADER-TIE_IMP.PK3

B-WING_REB.PK3

FOLDER(bonus_ships_imp)

VADER-TIE_IMP.PK3

SLAVE-1_IMP.PK3

FOLDER(bonus_ships_reb)

B-WING_REB.PK3

Y-Wing_reb.PK3

FOLDER(Turret_variants)

TURRET_EXTREME_MODE_A-I.PK3

TURRET_PLAYER.PK3

Let say the server is running AI turrets...

BASE:

FSF.PK3

(TURRET_PLAYER.PK3) delete me

VADER-TIE_IMP.PK3

B-WING_REB.PK3

FOLDER(bonus_ships_imp)

VADER-TIE_IMP.PK3

SLAVE-1_IMP.PK3

FOLDER(bonus_ships_reb)

B-WING_REB.PK3

Y-Wing_reb.PK3

FOLDER(Turret_variants)

(TURRET_EXTREME_MODE_A-I.PK3) copy me

TURRET_PLAYER.PK3

Now simply paste the copied pk3 into base folder...

BASE:

FSF.PK3

(TURRET_EXTREME_MODE_A-I.PK3) paste me here

VADER-TIE_IMP.PK3

B-WING_REB.PK3

FOLDER(bonus_ships_imp)

VADER-TIE_IMP.PK3

SLAVE-1_IMP.PK3

FOLDER(bonus_ships_reb)

B-WING_REB.PK3

Y-Wing_reb.PK3

FOLDER(Turret_variants)

TURRET_EXTREME_MODE_A-I.PK3

TURRET_PLAYER.PK3

Lets say you want to switch to the Y-wing...

BASE:

FSF.PK3

TURRET_PLAYER.PK3

VADER-TIE_IMP.PK3

(B-WING_REB.PK3) delete me

FOLDER(bonus_ships_imp)

VADER-TIE_IMP.PK3

SLAVE-1_IMP.PK3

FOLDER(bonus_ships_reb)

B-WING_REB.PK3

(Y-Wing_reb.PK3) copy me

FOLDER(Turret_variants)

TURRET_EXTREME_MODE_A-I.PK3

TURRET_PLAYER.PK3

Now simply paste the copied pk3 into base folder...

BASE:

FSF.PK3

TURRET_PLAYER.PK3

VADER-TIE_IMP.PK3

(Y-Wing_reb.PK3) paste me here

FOLDER(bonus_ships_imp)

VADER-TIE_IMP.PK3

SLAVE-1_IMP.PK3

FOLDER(bonus_ships_reb)

B-WING_REB.PK3

Y-Wing_reb.PK3

FOLDER(Turret_variants)

TURRET_EXTREME_MODE_A-I.PK3

TURRET_PLAYER.PK3

You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.




This bonus ships this s only the client I think which makes things easier the ships you do not use put into a folder in your base this they will not be scanned and loaded.

I think we should vote on the turrets either AI or player I can only have one in the server base at one time since each turret is a pk3 same as for all the ships. If you do not have the right pk3 in your base you just might crash so be careful. there is more work for you the client than admin you decide.

the voting is now active for this map

cheers Shadow
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PostSubject: Re: Map Requests   September 21st 2009, 3:55 pm

that post had pk3 in it 55 times

im so bored. fuck college.
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Gäwer
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PostSubject: Re: Map Requests   September 21st 2009, 6:24 pm

well, i'd vote for AI turrets, otherwise everyone will be in ships and the turrets will be next to useless
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PostSubject: Re: Map Requests   September 22nd 2009, 12:08 pm

I vote to for the AI turrets

viron only saw the pk3 files never voted, the post is the readme file from the map

lol!



voting will be on till Friday get you votes in
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PostSubject: Re: Map Requests   August 5th 2010, 1:24 pm

what's with Flightmaps like BoC, Siege BoC and DoA Flight
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Ðarth Apocalypse
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PostSubject: Re: Map Requests   August 5th 2010, 1:36 pm

I'll take these maps into consideration
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Jade

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PostSubject: Re: Map Requests   December 30th 2010, 10:02 am

http://jediknight3.filefront.com/file/Tatooine_rpg;91358

I love this map, for the map and for the ship !

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Leo Leonardo
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PostSubject: Leo's Carbon Chamber 2 JA Version   January 8th 2011, 3:14 pm

Ever imagined that big Coud City map in jk2 would ever be converted well it has been now - Btw the place where luke's hand is cut off do not go there because the textures are messed up and look like what you would if you went into the void of the map



And dont you there go down where luke got his hand cut off lol here ya go please add both ffa_carbonfreeze2 and ffa_carbonfreeze2_JA patch in base

http://www.filefront.com/17766678/Carbon Chamber.zip

Try it out


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PostSubject: The Tower of DE   January 15th 2011, 1:05 pm

Hey Guys I got this map for JKA i quite had for a long time its called Orthanc and its mostly the only Orthanc map [besides the duel ones] in existance. This was made by Duke and he never released it but i found ze map on his website
http://www.freewebs.com/grumbleduke/Pell_orthanc_beta.zip

Now this map has good stuff in it but its beta it has [the throne room,the top of tower, traps etc.] oh and btw your the first ones to download

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Darth Sacrilege
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PostSubject: Indiana Jedi and the Temple of Chewbacca   April 4th 2011, 10:27 am

see for yourself

http://jediknight3.filefront.com/file/Indiana_Jedi_and_the_Temple_of_Chewbacca;22883


Okay I've got one. I love this map it has mini-ties!!!! Any way its quite big

http://jediknight3.filefront.com/file/Force_Council_Headquaters;32484'


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