| Request for a few addons | |
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Madara
Posts : 4 Join date : 2009-08-25 Reputation : 0
| Subject: Request for a few addons August 25th 2009, 6:15 pm | |
| JKA MP Dismemberment http://jediknight3.filefront.com/file/JK3_Multiplayer_Dismemberment;32414 JKA MP Open Wound http://jediknight3.filefront.com/file/Open_Wound_Mod;37766 and a small request for my main saber http://jediknight3.filefront.com/file/Exar_Kuns_Staff_Hilt;37762 hope u all like these mods | |
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Kenshiro Sith Marauder
Posts : 58 Join date : 2009-08-05 Age : 38 Location : NJ, USA Reputation : 2
| Subject: Re: Request for a few addons August 27th 2009, 3:27 pm | |
| i got the dismemberment mod and ur saber hilt. But im hesitant to DL the open wound mod, cos it might affect my FPS. Since my new pc's power supply died and is getting RMA'd, im on my older pc. | |
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Viron Roan Sith Hopeful [DE-T]
Posts : 131 Join date : 2009-08-16 Age : 34 Location : Here Be Dragons Reputation : 0
| Subject: Re: Request for a few addons August 28th 2009, 4:58 pm | |
| you can get the same effect of the ja mp dismemberment by typing cg_dismember 300 in the console and saving your config | |
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Ðarth Apocalypse Dark Lord
Posts : 1438 Join date : 2009-08-05 Location : California, U.S. Reputation : 68
| Subject: Re: Request for a few addons August 28th 2009, 7:20 pm | |
| actually cg_dismember 9999999 is maximum effect for dismemberment - Quote :
- oooohhhh yeah
coolade man | |
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Viron Roan Sith Hopeful [DE-T]
Posts : 131 Join date : 2009-08-16 Age : 34 Location : Here Be Dragons Reputation : 0
| Subject: Re: Request for a few addons August 30th 2009, 5:15 pm | |
| what's it like at that level | |
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Ðarth Apocalypse Dark Lord
Posts : 1438 Join date : 2009-08-05 Location : California, U.S. Reputation : 68
| Subject: Re: Request for a few addons August 31st 2009, 6:26 pm | |
| try it out and find your enemies limbs scattered across the corridors of SithCouncilv2 or if you sux like in your case you'll find you own limbs severed... | |
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Gäwer Sith Knight
Posts : 348 Join date : 2009-08-30 Age : 30 Location : California Reputation : 5
| Subject: Re: Request for a few addons August 31st 2009, 7:02 pm | |
| oh psshah. I think 1000 is the highest the cvar goes before it becomes a moot point | |
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Viron Roan Sith Hopeful [DE-T]
Posts : 131 Join date : 2009-08-16 Age : 34 Location : Here Be Dragons Reputation : 0
| Subject: Re: Request for a few addons September 1st 2009, 3:17 am | |
| someone should make an extreme gore mod.
i wanna see 50 arms and legs fly off someone when i cut em in half. and i want both their halves to be sent to the opposite sides of the room. | |
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Gäwer Sith Knight
Posts : 348 Join date : 2009-08-30 Age : 30 Location : California Reputation : 5
| Subject: Re: Request for a few addons September 1st 2009, 10:37 am | |
| that would be called amslay . lol | |
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Ðarth Apocalypse Dark Lord
Posts : 1438 Join date : 2009-08-05 Location : California, U.S. Reputation : 68
| Subject: Re: Request for a few addons September 1st 2009, 5:49 pm | |
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Guest Guest
| Subject: the dismember howto :) September 22nd 2009, 12:36 pm | |
| g_Dismember
how to get it to work
first this is not a JA+ feature so to get to work you must do the following
server needs g_dismember 300
client: cg_dismember 300
- start game without any mod. - enter it in console like this seta cg_dismember 300 - quit the game.
now its saved in base/jampconfig.cfg & loaded everytime also with each mod.
this is a base feature so the real cap for the cvar is 300 if you enter any higher number than you will not see the dismemberment the server and client must match.
Last edited by shadow on September 23rd 2009, 5:35 pm; edited 1 time in total |
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Gäwer Sith Knight
Posts : 348 Join date : 2009-08-30 Age : 30 Location : California Reputation : 5
| Subject: Re: Request for a few addons September 22nd 2009, 6:28 pm | |
| Our server has cvar cg_dismember 300 correct then? | |
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Guest Guest
| Subject: Re: Request for a few addons September 23rd 2009, 5:31 pm | |
| to break it down the server has now
g_dismember 300
the client---which is you needs to add cg_dismember 300 to your jampconfig file
Follow the post dismember howto |
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Viron Roan Sith Hopeful [DE-T]
Posts : 131 Join date : 2009-08-16 Age : 34 Location : Here Be Dragons Reputation : 0
| Subject: Re: Request for a few addons September 23rd 2009, 5:56 pm | |
| If only you could enable the dismember effects serverside and force people to be able to see them without them having to enable it clientside | |
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Gäwer Sith Knight
Posts : 348 Join date : 2009-08-30 Age : 30 Location : California Reputation : 5
| Subject: Re: Request for a few addons September 23rd 2009, 6:29 pm | |
| Most servers use the 300 value though, it usually isn't a problem | |
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Guest Guest
| Subject: Re: Request for a few addons September 25th 2009, 3:38 pm | |
| the server has what it needs if I put cg_dismember 300 this would just give back errors in the console, this setting is not server side never has been even with the base game. |
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Guest Guest
| Subject: Info on the meaning of the cg_ cvar September 27th 2009, 1:13 pm | |
| the cg_ means client game which does not effect the server all quake engine games use the cvar for clients
Example: the JA+ plugin some of us use is really a cg based plugin it only effects the client not the server without it you will not see players use the animations. all those cool moves that some of you use is the mod. You do not need it to play the server but if you want to use and see the new animations you will need to have it. |
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| Request for a few addons | |
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